Post by FalloutChic on Jan 30, 2018 14:56:12 GMT -5
Class: Taroteer
Description: Using a deck of limited cards yields unlimited, but random, results for this capricious class. All rolled actions acquire a bonus random effect as per the Major Arcana List.
Skills
1. The Magus: ALL Allies and Opponents gain stun effect for 1 round
2. High Priestess: a blast of dusty wind accompanies the attack, limiting visibility
3. The Empress: a torrent of chill water accompanies the attack, all fires doused, and ground becomes slippery for 1 round
4. The Emperor: a wall of fire erupts from the ground, 1d6 damage if crossed, (no damage unless crossed)
5. The Hieroplant: the earth shakes, and gives high ground advantage to allies
6. The Lovers: ALL Allies and Opponents heal hp for number of diced used
7. The Chariot: ALL Allies gain 1 free nat6 shield dice, to block a dice of damage. Can not be used to cause damage, expires at end of battle.
8. Fortitude: Explosive Elemental Effect added to all attacks for the rest of the battle, 6s rolled get a second roll which applies direct damage
9. The Hermit: Taroteer can move out of range of any other characters without penalty
10. Wheel of Fortune: All Allies and Opponents reroll dice.
11. All Allies and Opponents gain a 1 time use extra die of combat and an extra nat6 shield die (that cannot be used for damage) until end of battle.
12. The Hanged Man: Sacrifice any number of dice, all allies except taroteer gain extra dice equal to the number sacrificed.
13. Death: Battle considered ended, all until end of battle effects end.
14. Temperance: Target enemy rooted for 1 round
15. The Devil: target ally chooses, can get a nat6 die to next round, but must take 1d6 damage.
16. The Tower: A quick flight attack, sends taroteer and targeted enemy (singular) rocketing upwards. Fall Damage not negated
17. The Star: Acquire starlight glow (5ft radius). Effects as per normal starlight. Lasts until end of battle.
18. The Moon: Acquire moonlight glow (10ft radius) until end of battle. Effects as per normal moonlight. Lasts until end of battle.
19. The Sun: Acquire sunlight glow (15ft radius) until end of battle. Effects as per normal sunlight. Lasts until end of battle.
20. Judgement: Effects Allies and Opponents, character at highest health gains an extra die of attack for 1 round. Character at lowest health gains impenetrable shield for 1 round. In case of ties, all tied get effect.
21. The World: Incapacitate all enemies and self.
0. The Fool: At anytime the taroteer can sacrifice all dice and use this ability. No other actions can be taken, not even movement. Regain health equal to total number ON the dice rolled. No incoming damage taken.
Level 1
Gain Access to The Major Arcana List 1-9 (Bad Add when more than 1 dice, example 9+9+2=20, 2+0 =2)
Level 6
Gain Access to the Major Arcana List 1-20
Level 12
Gains last two Major Arcana, and ability to BUST doubles at will (can choose to break a double digit down to its single digit)
Notes: Allies includes the taroteer unless otherwise stated.
Shield dice MUST be declared BEFORE damage is determined.
Description: Using a deck of limited cards yields unlimited, but random, results for this capricious class. All rolled actions acquire a bonus random effect as per the Major Arcana List.
Skills
1. The Magus: ALL Allies and Opponents gain stun effect for 1 round
2. High Priestess: a blast of dusty wind accompanies the attack, limiting visibility
3. The Empress: a torrent of chill water accompanies the attack, all fires doused, and ground becomes slippery for 1 round
4. The Emperor: a wall of fire erupts from the ground, 1d6 damage if crossed, (no damage unless crossed)
5. The Hieroplant: the earth shakes, and gives high ground advantage to allies
6. The Lovers: ALL Allies and Opponents heal hp for number of diced used
7. The Chariot: ALL Allies gain 1 free nat6 shield dice, to block a dice of damage. Can not be used to cause damage, expires at end of battle.
8. Fortitude: Explosive Elemental Effect added to all attacks for the rest of the battle, 6s rolled get a second roll which applies direct damage
9. The Hermit: Taroteer can move out of range of any other characters without penalty
10. Wheel of Fortune: All Allies and Opponents reroll dice.
11. All Allies and Opponents gain a 1 time use extra die of combat and an extra nat6 shield die (that cannot be used for damage) until end of battle.
12. The Hanged Man: Sacrifice any number of dice, all allies except taroteer gain extra dice equal to the number sacrificed.
13. Death: Battle considered ended, all until end of battle effects end.
14. Temperance: Target enemy rooted for 1 round
15. The Devil: target ally chooses, can get a nat6 die to next round, but must take 1d6 damage.
16. The Tower: A quick flight attack, sends taroteer and targeted enemy (singular) rocketing upwards. Fall Damage not negated
17. The Star: Acquire starlight glow (5ft radius). Effects as per normal starlight. Lasts until end of battle.
18. The Moon: Acquire moonlight glow (10ft radius) until end of battle. Effects as per normal moonlight. Lasts until end of battle.
19. The Sun: Acquire sunlight glow (15ft radius) until end of battle. Effects as per normal sunlight. Lasts until end of battle.
20. Judgement: Effects Allies and Opponents, character at highest health gains an extra die of attack for 1 round. Character at lowest health gains impenetrable shield for 1 round. In case of ties, all tied get effect.
21. The World: Incapacitate all enemies and self.
0. The Fool: At anytime the taroteer can sacrifice all dice and use this ability. No other actions can be taken, not even movement. Regain health equal to total number ON the dice rolled. No incoming damage taken.
Level 1
Gain Access to The Major Arcana List 1-9 (Bad Add when more than 1 dice, example 9+9+2=20, 2+0 =2)
Level 6
Gain Access to the Major Arcana List 1-20
Level 12
Gains last two Major Arcana, and ability to BUST doubles at will (can choose to break a double digit down to its single digit)
Notes: Allies includes the taroteer unless otherwise stated.
Shield dice MUST be declared BEFORE damage is determined.