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Post by FalloutChic on Jan 30, 2018 14:57:13 GMT -5
Class: Elemental Brawler A melee fighter with gauntlets of elemental power. The elemental brawler chooses a more elemental path. Their path is lonelier, considering other magic-users consider them rough and brutish, and other fighters consider them cheaters.
Every six levels, they get a new ability and an extra die every three levels.
1st level Elements Earth: boulder-like fists and stony flesh, 1 extra point damage, and 1 extra point to use against taking damage per round Fire: fire bursts on attacks, causing persistent 1 point burn damage for number-of-dice rounds Water: water splashes on attacks, causing a 5ft radius of slippery floor for opponents, pass/fail or slip and fall Air: dusty wind swirls around the elemental brawler, making opponents accuracy drop on attacks against them
6th level Higher Elements Shock: target enemy is stunned by lightning for number of pass dice (rolled above 3), chains effect to any opponents within 20ft Ice: Root the targeted enemy for number of pass dice (rolled above 3) turns
12th level Persistent Element When initiated Persistent Element sustains the current elemental bonus even past gauntlet changes, can only be used once per battle.
Notes: To change gauntlets requires 1 round, can not attack during gauntlet switch
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